Job DescriptionJob DescriptionWe are looking for a highly skilled Graphics Architect. He/She will be responsible for Architecture and Design Reviews , Mentoring team and inducting new technologies. He/She will have Responsibilities:- He/she will be responsible for planning, development and implementation of Graphics technology roadmap.- Work collaboratively with project groups to ensure quality of delivery in Graphics projects.- Understand the latest technologies in Graphics and support in developing capability.- Upgrade core competency in Graphics and associated technologies. – Oversees technical design documentation process for correctness and timeliness- Understanding technology changes and creating plans to incubate the technology in projects.- Define skill up and training plans for team.- Identify technical risks on projects and develop contingency plans.Mandatory Skills:- Good understanding of Computer Graphics concepts.- Strong knowledge of industrial standard graphics libraries(DirectX 12, Vulkan, Metal, OpenGL).- Exceptional coding skills in C++ and handson experience in Game Engines(Unity/Unreal)- Knowledge of shader programming language(HLSL, GLSL, Cg).- Good understanding of GPU architectures.- Experience with XR, Photogrammetry and SDK development.- Knowledge of OOPS, Data Structures and Design patterns.Good to have:- Game development experience- Console programming experience.Others:- Ability to write clean and efficient code.- Good written and verbal communication skill.- Excellent organizational and leadership abilities.- Highly analytical mindset, with an ability to see both the big picture and the details.Qualification:- 10+ years of relevant work experience with industry standard graphics libraries and Game Engine- Bachelor or Master Degree in Computer Science.Internal Job DescriptionInternal Job DescriptionWe are looking for a highly skilled Graphics Architect. He/She will be responsible for Architecture and Design Reviews , Mentoring team and inducting new technologies. He/She will have Responsibilities:- He/she will be responsible for planning, development and implementation of Graphics technology roadmap.- Work collaboratively with project groups to ensure quality of delivery in Graphics projects.- Understand the latest technologies in Graphics and support in developing capability.- Upgrade core competency in Graphics and associated technologies. – Oversees technical design documentation process for correctness and timeliness- Understanding technology changes and creating plans to incubate the technology in projects.- Define skill up and training plans for team.- Identify technical risks on projects and develop contingency plans.Mandatory Skills:- Good understanding of Computer Graphics concepts.- Strong knowledge of industrial standard graphics libraries(DirectX 12, Vulkan, Metal, OpenGL).- Exceptional coding skills in C++ and handson experience in Game Engines(Unity/Unreal)- Knowledge of shader programming language(HLSL, GLSL, Cg).- Good understanding of GPU architectures.- Experience with XR, Photogrammetry and SDK development.- Knowledge of OOPS, Data Structures and Design patterns.Good to have:- Game development experience- Console programming experience.Others:- Ability to write clean and efficient code.- Good written and verbal communication skill.- Excellent organizational and leadership abilities.- Highly analytical mindset, with an ability to see both the big picture and the details.Qualification:- 10+ years of relevant work experience with industry standard graphics libraries and Game Engine- Bachelor or Master Degree in Computer Science.